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Old Apr 05, 2006, 04:46 AM // 04:46   #1
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Join Date: Mar 2006
Guild: The Ciphers [TheC]
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Default Concept Class: Blademaster

Class Name: Blademaster

Background:
The Blademaster is a wandering nomad focused on only one thing, honing his mastery of the triple blades. His mastery of weapons extends far past that of a simple warrior or barbarian. He has come to the point of which he can use two lighter weapons for faster attacking and disabling of the opponent and finishing them off with a much larger, powerful blade.

Armor:

Armor similar to a Ranger but with less resistance to elemental attacks and more to physical attacks due to a dexterous nature than a Ranger.

Weapons:

A pair of long blades similar to a longsword but a little shorter and a two handed blade similar to a claymore. These weapons take up a single Quick slot but can function as a pair of swords or one two-handed sword after abilities have been used.

Dual Blades Damage (13-18)
Two-Handed Blade Damage (15-28)

These two weapons are merged as one item called a “Triple Blade” that takes up one Quick slot.

Energy:
A little more than a Ranger. Uses Adrenaline as well.


Ability Categories:


Blade Focus (Primary)

Ability points into this category will increase the speed at which your weapons will attack at by .5% for every point invested as well as increase the damage from your Triple Blades by +1% for every point invested.

Triple-Sword Mastery
Increases critical hit percentage and damage for skills tied to the use of Dual Blades and Two-Handed Blades.

Trick Fighting Mastery

Points invested into this mastery will increase the potency of your skills related to blocking attacks, reflecting attacks, disabling and confusing your opponent.

Synchmanship
Points into this ability increase the potency of abilities and linked attacks between the Dual blades and the Two-Handed blade focused into Finishing Moves.
***Finishing Moves cannot be used if target is above 50% Health***

Abilities:

Blade Focus

Rain of Blades {Elite}
Energy: 15
Recharge: 60
Stance. Must have a Triple Blade equipped to activate. For (6…12) seconds you attack 33% faster and in a pattern of right hand swing, left hand swing, switch to a Two-Handed Blade and swing. All of these swings gain +(5…15) damage if they hit. Using a skill while in this stance will cancel it.

Focus
Energy: 5
Recharge: 45
Failure with Blade Focus 9 or less. Lose all adrenaline. Lose all Exhaustion. Gain +(1...3) Health Regeneration for 10 seconds. Gain 1 Energy Regeneration for 10 seconds.

Blade Furry
Energy: 10
Recharge: 30
Stance. Must have a Triple Blade equipped to activate. Increase Attack speed by 25% for (5…8) seconds. Gain +20% more Adrenaline on hit. Gain –2 Energy Regeneration.

Focus Switch
Energy: 5
Recharge: 0
Changes your fighting style from Dual Blades to Two-Handed Blade and vice versa.

Keen Blades
Energy: 15
Recharge: 45
Must have a Triple Blade equipped to activate. For (3...8) seconds you attack 20% slower but all of your attacks are Critical Hits. When Keen Blades ends all of your skills are disabled for (8...3) seconds.


Triple-Sword Mastery


Tornado Spin {Elite}
Energy: 0
Adrenaline: 10
Dual Blades Skill. Spin in place dealing +(10…21) damage to all targets in reach of your weapons.

Double Swing
Energy: 5
Recharge: 2
Dual Blades Skill. Swing twice at target for +(1…12) damage each swing. Causes Exhaustion.

Pin-n-Kick
Energy: 0
Adrenaline: 8
Dual Blades Skill. Target foe moves 95% slower for (1…3) seconds and all your Dual Blade skills are disabled for (1…3) seconds. Deal (15…33) Blunt Damage to target. If target was casting a spell or using a skill, it is interpreted.



Earthsplitter {Elite}
Energy: 0
Adrenaline: 10
Two-Handed Blade Skill. Drive your weapon into the ground knocking down all adjacent foes and dealing +(13…25) damage. All foes in the area move 25% slower for 6 seconds.

Grand Swing
Energy: 0
Adrenaline: 5
Two-Handed Blade Skill. Deal +(13…25) damage to your target.

Overhead Swing
Energy: 5
Recharge: 4
Two-Handed Blade Skill. Swing your weapon overhead for +(20…28) damage. If “blocked”, your target suffers from weakness for (8...12) seconds and takes (15...22) damage.

Blade Sweep
Energy: 0
Adrenaline: 7
Two-Handed Blade Skill. Sweep your weapon in a circle knocking all enemies in the area back 4 steps and causing blindness for 5 seconds. Causes Exhaustion.


Trick Fighting Mastery


Blade Double {Elite}
Energy: 10
Recharge: 45
Dual Blade Skill. All of your Dual Blade skills are disabled for the duration of the Blade Double. From your position your image is blurred and split in two. This Double looks the same as you and wields the same weapons as you. This double moves and attacks the same as you but does not deal damage. Its Health is equal to your own. When it is destroyed you take (125…70) damage.

Armor of Blades
Energy: 10
Recharge: 15
Dual Blades Skill. Stance. Must be using Dual blades to activate. For (5…12) seconds you have a (50…65)% chance to block incoming melee and projectile attacks and when you block a melee attack this way, your next attack from a Two-Handed Blade is a Critical Hit. All of your Dual Blade skills are disabled for (5…12) seconds.

Rapid Parry
Energy: 5
Recharge: 15
Dual Blades Skill. Stance. For (5…10) seconds you gain 75% chance to block incoming melee attacks and projectiles. Whenever you block a melee attack this way that was a skill, that skill is disabled for 5 additional seconds. This stance ends if you attack or move.

Counterattack
Energy: 0
Adrenaline: 5
Dual Blades Skill. Block the next melee attack against you. That foe’s skills are all disabled for (1…5) seconds and your attack speed is increased by 33% for (1…5) seconds.

Hand Crippler
Energy: 0
Cast Time: 1/2
Adrenaline: 7
Dual Blade Skill. If target foe is casting a spell it is interrupted and they are dazed for (1…6) seconds.

Reflective Blade
Energy: 10
Recharge: 10
Two-Handed Blade Skill. Stance. For (1…5) seconds all of your attack skills are disabled and you cannot attack. You gain +(10…20) Armor. If a spell is cast at you during the duration of this skill, it has no affect on you and instead affects the caster instead.

Strike Back
Energy: 5
Cast Time: 1/4
Recharge: 10
Two-Handed Blade Skill. If your target is casting a spell it has no effect on you and you deal (1…10) damage to your target. Your target takes all the effects of the spell they were just casting.

Reap and Sow
Energy: 0
Adrenaline: 10
Two-Handed Blade Skill. Attack with a Two-Handed Blade for +(1…10) damage to all adjacent foes. All foes struck by this attack are crippled for (5…10) seconds. All of your Two-Handed Blades are disabled for (5…2) seconds. All of your Dual Blade Skills that are attacks do +(5…10) damage for (5…10) seconds. Causes Exhaustion.

Synchmanship

Final Blow {Elite}
Energy: 0
Adrenaline: 15
Stance. For (3…6) seconds you attack 50% faster. All of your Dual Blade attacks deal +(5…10) damage. All of you Two-Handed Blade attacks deal +(8…15) damage. All of your skills linked to Synchmanship deal +(15…25) damage. When Final Blow ends, you take (100…65) damage. Causes Exhaustion.

Swing as Three {Elite}
Energy: 10
Recharge: 10
Finishing Move. Must have Dual Blades equipped to initiate attack. Swing right hand weapon for +(10…20) damage, then swing left handed weapon for +(10…20) damage, and then draw a Two-Handed Blade and swing it for +(20…30) damage and inflicting a deep wound, lowering targets maximum health by 20% for 15 seconds. You may not attack or move for 2 seconds. Causes Exhaustion.

Decapitate
Energy: 0
Adrenaline: 6
Finishing Move. Attack with Dual Blades for +(1…15) damage. All of your Dual Blade skills are disabled for (5…3) seconds. Target is slowed 75% for (3…5) seconds. Switch to a Two-Handed Blade and attack for +(20…35) damage and inflict Bleeding for (10…20) seconds and cause Blindness for 5 seconds. Causes Exhaustion.

Jump Slash
Energy: 0
Adrenaline: 6
Finishing Move. Attack with Dual Blades slowing target by 75%. All of your Dual Blade skills are disabled for 3 seconds. Switch to a Two-Handed Blade and attack for +(25…40) damage. You may not attack for 2 seconds. Causes Exhaustion.

Crucifix
Energy: 0
Adrenaline: 10
Finishing Move. Attack with a Two-Handed Blade for +(10…25) damage. If the first part of the attack is “evaded,” all of your Two-Handed Blade skills are disabled for (10…3) seconds. If it hits, your target moves 95% slower for (1…3) seconds. Attack with Dual Blades for +(10…19) damage. If your opponent is wielding a melee weapon, all skills tied to that weapon are disabled for (3…6) seconds. If your target is wielding anything in their Off-Hand, all skills related to it are disabled for (3…6) seconds. Causes Exhaustion.

Last edited by Beta1113; Apr 07, 2006 at 02:38 AM // 02:38..
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Old Apr 05, 2006, 04:59 AM // 04:59   #2
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Its nice, but really...what makes it different?

Why not just add more weapons/skills to a warrior?

I like that Focus skill, but i think taht would be overpowered, since elementalists would use it (not for the regeneration, but to remove exhaustion)
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Old Apr 05, 2006, 05:51 AM // 05:51   #3
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I like the skills, very well and creative and useful.
But still, they seem just a warrior's skill.

Synchmanship seem like the only one that is more original... but the other 3 really look like Warrior's.

Try add something to make it bit more different from that of Warrior. (or change it as suggestion for list of warrior's skill)
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Old Apr 05, 2006, 08:35 AM // 08:35   #4
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I can glance at the name and that's enough to say: No. We have the Warrior. That's enough. This class might have an unique flavor, but's still a Warrior.

If we're getting new classes, and it costs full price, I want NEW and ORIGINAL classes that DO NOT overlap with the current classes.

See what I mean?
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Old Apr 05, 2006, 10:34 AM // 10:34   #5
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Eh- I think I'm gunna have to touch up on this Right now I see a lot of problems... Mid-Swings? A lot of players are very laggy, and thus not be able to time their mid-swings correctly. I also dislike the idea of changing weapons in the middle of battle. I like the idea of having A two handed wielder and a dual wielder.

The warrior has enough masteries already, and can tank, these guys would be more damage less armor and different fighting style.

Quote:
Originally Posted by lyra_song
Its nice, but really...what makes it different?

Why not just add more weapons/skills to a warrior?

I like that Focus skill, but i think taht would be overpowered, since elementalists would use it (not for the regeneration, but to remove exhaustion)
How could they? Blade Focus is the primary attribute for Blade Masters.
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Old Apr 05, 2006, 10:52 AM // 10:52   #6
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they could still use it..you can use strength skills when your not warrior primary, but its not as effective..but since it automatically removes it with that skill its good...maybe have a scale for the loss of exhaustion for that skill..so it can't be abused easily by elementalists
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Old Apr 05, 2006, 10:55 AM // 10:55   #7
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If you want to use syncmanship, would you need to put points in both dual and 2handed?
With 3 attributes, your allready out of skill points then...
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Old Apr 05, 2006, 11:10 AM // 11:10   #8
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Ok. the Blademaster is more like a specialist warrior than our average tank. He is a pure swordsman. No axe or hammer involved,as it would seem. This makes him tremendously less versatile than the average tank,but the socus on the weapon type is a new concept. Realisticly,this is closer to assassin style than warrior. He has critical hits,special weapons,and the ability to weild two weapons at once. The two handed sword would be nice for either this concept or our regular tanks,but the combo ability would need the two handed to be somewhere accessable,like on his/her back.Equipped,but not immediately in hand,kind of quickdraw style. Not fast,but,effective when incorporated with a stunning kind of move.Once the sword is drawn,the pair would have to be redrawn(in some way).Maybe thrown down at the blademaster's sides for a quick two handed sword attack? Just a thought. But,the concept brings a new flavor,and a hope for 1 on 1 combat
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Old Apr 05, 2006, 06:32 PM // 18:32   #9
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/signed

I like the idea of a swordsman. Too many warriors use only axes and shields. I think there would be the potential for varying styles of play with the profession.

Additionally it reminds me of the High Elf Swordmasters from Warhammer.
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Old Apr 05, 2006, 06:49 PM // 18:49   #10
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Recommendation. Adjust the attribute lines and weapon data to reflect that the 'Triple Blade' is a single slot's worth of weapons. Otherwise you're requiring that one character find two weapons and use two hotslots for single skills, which isn't good.

Given that, give the dude a single Triple Blade Mastery attribute to handle weapons so players don't need to work on three attributes just to get their weapon damage workable. Then fiddle with your other three attributes as required.

Last edited by LaserLight; Apr 05, 2006 at 06:56 PM // 18:56..
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Old Apr 05, 2006, 07:54 PM // 19:54   #11
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Quote:
Originally Posted by Beta1113
Armor:
Armor similar to a Ranger but with less resistance to elemental attacks and more to physical attacks due to a dexterous nature.


Energy:
A little more than a Ranger. Uses Adrenaline as well.

That's as far as I got. Equal/better physical armor than Ranger with more Energy and adrenaline?!?

I would just play a Blademaster/Warrior for the Energy...
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Old Apr 05, 2006, 10:52 PM // 22:52   #12
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Your foe will be lucky to escape in One Piece
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Old Apr 05, 2006, 11:47 PM // 23:47   #13
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Adjusted some of the abilities. Adjusted Focus. Changed Ability catergories. And adjusted the Triple-Blade fighting concept to where you can switch which one is being used with a skill under Blade Focus.
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Old Apr 06, 2006, 12:33 AM // 00:33   #14
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To much like a Warrior.

"Signet of Dissapproval"

But you put in the effort. Linking to the listing for further review.
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Old Apr 06, 2006, 12:09 PM // 12:09   #15
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/signed with a few ajustements... Don't give up on it... Might be something good out of it...
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Old Apr 06, 2006, 12:43 PM // 12:43   #16
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Aye, /signed with some adjustments. Power down Blade Focus a little, can u say Hammer Whammos with fast hammers?
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